|
|
Cylincsus
This plant grows wild on some planets. It can be harvested using a pharmaceutical extractor and processed into valuable advanced pharmaceuticals. |
|
GM Bamboo
This plant is cultivated using the bio research lab. It can then be harvested and processed into base nutrients using the nutrient extractor. At times, this may be your only source of foodor at least the most economical one. |
|
GM Grass
This plant is cultivated using the bio research lab. Its only practical use is on putting greens for golf courses, which appear in some of the tourism-related missions. |
|
Hydromorphus
This plant grows wild on planets throughout the galaxy. Use the nutrient extractor to harvest and process it into delicious base nutrients, which warehouse droids will carry to mess halls and storage tanks. |
|
Lupulus
This weed will not harm people or structures, but it does spread quickly and can choke a base preventing you from building new structures. Keep lupulus at bay by placing weeding posts and assigning operatives to burn away the plants. |
|
Metaflaxus
This weed is a symbiotic pairing of plant and insect, but for practical purposes we'll treat them as one being. Metaflaxus grows quickly and releases swarms of burnflies, which carry the plant's seeds to new locations and can damage base structures and injure colonists. To avoid a major infestation, use a weeding post to burn away the plants as soon as they appear. |
|
Moon Flower 1
This is one of several innocuous native species found on worlds throughout the galaxy. It can only be planted in the Planet Editor (under Editors in the main menu). |
|
Moon Flower 2
This is one of several innocuous native species found on worlds throughout the galaxy. It can only be planted in the Planet Editor (under Editors in the main menu). |
|
Moon Flower 3
This is one of several innocuous native species found on worlds throughout the galaxy. It can only be planted in the Planet Editor (under Editors in the main menu). |
|
Moon Grass
This is one of several innocuous native species found on worlds throughout the galaxy. It can only be planted in the Planet Editor (under Editors in the main menu). |
|
Moon Grass, Short
This is one of several innocuous native species found on worlds throughout the galaxy. It can only be planted in the Planet Editor (under Editors in the main menu). |
|
Photocyn
This phosphorescent fungus grows on many inhabited worlds as byproduct of GM crop cultivation. As far as we know, it's harmless. Photocyn appears on many game maps, but it can only be planted in the Planet Editor (under Editors in the main menu). |
|
Podulus Toxicaria
This weed starts as an innocuous-looking flowering plant. After a while, it sends up a long stalk with a large gall that soon erupts, releasing a swarm of mutant bees. These insects can damage base structures and injure operatives who happen to be nearby. They also spread the weed by seeding new plants. So it's a good idea to use a weeding post to burn away the plants as soon as they appear. |
|
Pyrocyn
This fungus grows on many inhabited worlds as a byproduct of cultivating GM crops. It has the unfortunate property of burning anything that comes into contact with itoperatives and equipment alike. Best to steer clear of the red mushrooms. Pyrocyn appears on many game maps, but it can only be planted in the Planet Editor (under Editors in the main menu). |
|
Spineweed, Giant
This organic-metallic hybrid was genetically engineered by the Fribulan. Once it begins to spread, it is nearly unstoppable. Weeding posts are completely useless. Only cluster bombs can slow it down. Just be sure to get the bombs in place before the spineweed reaches your base. Otherwise it will undermine your structures and destroy them before you can argon to your weapons. |
[back to main reference page]
Text and site design copyright © 2004- Stellalune. Game art, screenshots, Space Colony name and logo copyright © 2003- Firefly Studios and Gathering of Developers. All rights reserved. See the main page for copyright guidelines.
|
|